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Unity assets editor
Unity assets editor




unity assets editor
  1. UNITY ASSETS EDITOR FULL
  2. UNITY ASSETS EDITOR ANDROID

Version Control: Removed "Changes of changeset" header on the Changesets tab. Version Control: Reduced default number of columns in changesets tab. Version Control: Moved search bar to the top right global icon section in all tabs. Version Control: Moved refresh button to the toolbar at the top right corner of the window. Version Control: Moved number of selected items next to "Item" metadata title on the Pending Changes tab. Version Control: Moved incoming change prompt and button into a status bar. Version Control: Moved changesets time period selector to the right corner of the window. Version Control: Improved refresh icon resolution. Version Control: Changed Launch branch explorer into an icon with tooltip. Version Control: Changed "Launch Plastic" to "Launch Plastic SCM" in options menu. Constantly repopulating a list of strings was causing the inspector panel for the analytics tracker to spam autosave in some cases

UNITY ASSETS EDITOR ANDROID

Asset Bundles: Added: Added public API to specify the amount of memory reserved for the shared AssetBundle loading cache.Īndroid: Updated Android Logcat package to 1.2.3.Ĭode Editor: Updated to 1.2.4.Įditor: Updated to 2.6.10.Shaders: Enabling "Optimize mesh data" in player settings no longer makes the build process significantly slower. IOS: Reduce memory usage for small uploads in UnityWebRequest. Graphics: Reduced main thread hitching caused by Shader loading. Version Control: Added Plastic toolbar button to Unity editor.Īndroid: Add property APIĪsset Import: Improved loading performances of import settings for models with a lot of animation clips.Īudio: Increased stack size of audio streaming and async threads to avoid overflows when using managed read callbacks.Įditor: Added support for duplicate component names to UnityEvent selection popup. Version Control: Added notification icon for incoming changes to Plastic toolbar button. Version Control: Added missing API documentation. Version Control: Added metrics for checkin actions. Version Control: Added metrics for changeset tab usage. Version Control: Added horizontal scroll bar to Changesets list for easier viewing. Version Control: Added empty checking message localization. Version Control: Added auto-login for SSO credentials handler. Version Control: Added ability to modify assets without checkout. Version Control: Added ability to allow empty checkin messages.

UNITY ASSETS EDITOR FULL

See the package change list for full list. These changes also include input-related and windowing improvements for Chrome OS. These changes enable building and running Android on x86 and x86-64 CPUs, now officially supported on Chrome OS devices. m4v fileĪndroid: Android: Added more complete support for running Android apps on the Chrome OS platform. Video: Crash on WindowsVideoMedia::StepAllStreams when reimporting a. UGUI: Poor performance when loading or unloading a large Scene Shadows/Lights: Crash on ProgressiveRuntimeManager::GetGBufferChartTexture when entering UV Charts mode before baking lights Profiling: Profiler.GetTotalAllocatedMemoryLong increases when Scene is loaded and unloaded Packman: User can't easily configure location of both UPM and Asset Store package local cache Mobile: Build fails when there are 680 or more files in the Streaming Assets folder Metal: Performance in Game View is significantly impacted by Gfx.WaitForPresentOnGfxThread when a second monitor is connected Linux: Linux Editor crashes at "_XFreeX11XCBStructure" when loading tutorials Graphics - General: RenderTextures break after switching window focus Global Illumination: BugReporter doesn't get invoked when the project crashes Global Illumination: Probes lose their lighting data after entering Play mode when Baked and Realtime GI are enabled Release notes Known Issues in 2019.4.31f1Īsset Bundles: Building process of the AssetBundles is slow when the file count is hugeĪudio: Crash on AudioCustomFilter::GetOrCreateDSP when recompiling scripts while in Play Mode






Unity assets editor