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Tetris connected
Tetris connected








tetris connected

To most it may have seemed initially perplexing to find Tetris Effect: Connected a part of Microsoft’s lead-up to the release of their new console. A soundtrack so varied and vivid its peaks remain on repeat nearly two years on.

Tetris connected series#

Though it may have been lauded for its presentation, its execution of fusing music with visuals, its sheer splendour of many a musical/visual aesthetic on display, Tetris Effect was a brilliant reframing of Tetris’ longevity, complimented by a series of well-integrated and enticing game modes. Aside from a few pretty particle effects here and there. Maybe it was just the simple concept of “nicer-looking Tetris” that was the attraction, albeit one slightly marred in a somewhat snarky degree of doubt as to just what exactly this spin on one of video game’s oldest intellectual properties could bring.

tetris connected

Maybe it was the recent return to Rez and to Tetsuya Mizuguchi’s knack for combining appealing visuals, eccentric spins on niche genres and catchy music. Maybe it was the fact I’d come off the back of reviewing the worst game of 2018 days prior and was in need of something to erase such awful memories. It’s perhaps the least-surprising remark to read that I stand by that decision. Even if it’s merely out of a sense that said recent releases surely can’t yet be considered to be the best of the best - that the passage of time served isn’t enough for a game released near the end of the 2010s and whose expanded form is strictly-speaking a 2020’s release. There’s always going to be this undue demand that games not even two years old require more convincing that they deserve such a place on any coveted “best of” list - be that a list of personal or otherwise collectively unanimous persuasion alike. Near the end of last year, I had no qualms putting Tetris Effect among my personal list of the games of last decade.










Tetris connected